Indie Games Malaga’s 2022 edition has 24 finalist games. Among them are two video games developed by Canarian studios: “2 minutes in space” by Rarepixels from Tenerife and “Mourning” by Broken Bird Games from Gran Canaria

Malaga’s town hall Via the National Pole of Digital Content, the 2022 edition has a total of 24 finalist games. Among them ‘2 minutes in space’ from Tenerife studio rare pixels; and ‘Mourning’ by Grancanarios Broken Bird Games.

The chosen ones presented in an act released by last Friday afternoon streamingDistributed among five in category XR Technology and accessibility respectively, eight PC/Consoles and six mobileare the most.

Category Mobile

In the category of Mobile 24 applicationsSelected finalists: ‘2 minutes in space‘, from Tenerife studio Rarepixels; ‘Clan of Elves: Hard Seasons‘, 67 Bits from Brazil; ‘evil wizard‘, from Uruguayan studio Rubber Duck Games; ‘Novelingo Art – Maruja Mallo‘, by Novelingo Art, born in Malaga; ‘temple 2‘, from Estudio 2Pastores of Ciudad Real; joyfulTombo Survivor‘ from Turkey’s MargroPlay.

XR-Tech Category

Award-winning XR-Tech category, The most innovative video game developed with virtual realityreceived seven nominations. It has the following finalists:Drum Rock‘, from Barcelona studio Garage51 Entertainment; ‘Escape from Galaxen‘, from Sevillian Ramen Snowy Games; ‘IDEA‘, from The Longest Road in Bilbao; ‘zombie church‘, from Malaga-based Infinity Room VR; joyfulLocked Memories‘, from Valencia’s Fearless Games.

Category Accessibility

There were ten registered video games in the Accessibility category supported by the ONCE Foundation. Finalists: ‘bigger than me‘ by Dead Pixel Games from Jaén; ‘Cloudy!‘, from Madrid studio Tinymoon; ‘Locked Memories‘From Valencia’s Fearless Games; ‘Mourning‘, by Broken Bird Games in Las Palmas de Gran Canaria; joyfulOnCortex Pro‘ Badajoz Anzcade Games.

Category PC/Console

Finally, the PC/Console category, which received 103 games, chose from eight finalist bids. : ‘Blind Fate: Edo no Yami‘, from Troglobytes Games of Barcelona; ‘evil wizard‘, from Uruguayan Rubber Duck Games; ‘Kids Parts‘, from Creek Games in Madrid; ‘IDEA‘, from The Longest Road in Bilbao; ‘MADISON‘, from Argentina’s Bloody Games; ‘RED: A Spanish Horror Experience‘ by Sevillian Miguel Moreno; ‘Tales from Candleforth‘, Under The Bed Games from Malaga studio; joyfuloccultist‘ by Pentakill Studios in Valladolid.

2022 Edition

Indie Games Malaga in total 144 games in the 2022 edition, a figure that reinforces the upward trend of previous years. In addition, the increase in applications from other countries, which represents 13% of the total, stands out in this issue. include countries such as Argentina, Brazil, Honduras, Mexico, Turkey and Uruguay.

With regard to the national entity, Andalusia leads the ranking of regions by the number of video games offered. It is followed by Madrid, Catalonia, Basque Country, Valencian Community, Galicia, Murcia, Canary Islands and Aragon. The least nominated regions are La Rioja and Cantabria.

Starting from today and for two weeks, the jury of the competition, which consists of the leading names of the sector at the national and international level, necessary tests to give your scores. From there they will pick up the winners of each category and the runner-up prize for best video game among the four. The winners will be chosen by a professional jury of 13 people from the industry.

Competition dynamics

The deadline for applications was open until July 22. You were able to choose to appear any video game developedwithout any geographical limitation, provided a set of conditions is met.

Among them, being an independent video game, understanding all video games created by people, small teams or small independent companies. Video games from studies indians whether registered or not, legally created or owned by any independent developer; and have versions of video games that the gameplay and user experience allow Adequate perception of the video game itselfto consider a playable demonstration as the minimum level.

On the other hand, in case of released video games, the first release should also have a release date. No earlier than January 1, 2020.

video game day

On November 4, the National Digital Content Pole in Tabacalera will host several simultaneous spaces that anyone interested in the video game industry can attend and accommodate the entire industry, whether developers, students or large consolidated studios. .

One of the spaces will be devoted to discussions on the state of the industry, with three roundtables devoted to investment in video games, the future of the industry and the real needs of the independent sector, and will host representatives of leading organizations.

Also included is the Polo eSports Arena, where finalist video games can be tested throughout the morning; an exhibition area where anyone interested in the exhibition area of ​​collaborating and sponsoring brands can communicate with them.

Lastly, one of the strong points will be to contribute to the growth and consolidation of the sector by organizing bilateral meetings between the finalist studios and investors this year.

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